An object typically goes through most of the following states between the time it is allocated and the time its resources are finally returned to the system for reuse.
Lets understand these in detail :
1 Created
When an object is created, several things occur:- Space is allocated for the object.
- Object construction begins.
- The superclass constructor is called.
- Instance initializers and instance variable initializers are run.
- The rest of constructor body is executed.
2 In Use
Objects that are held by at least one strong reference are considered to be in use. In JDK 1.1.x, all references are strong references. Java 2 introduces three other kinds of references: weak, soft and phantom. and assigns it to some variables.public class CatTest { static Vector catList = new Vector(); static void makeCat() { Object cat = new Cat(); catList.addElement(cat); } public static void main(String[] arg) { makeCat(); // do more stuff } }
Creating and referencing an objectFig. shows the structure of the objects inside the VM just before the
makeCat
method returns. At that moment, two strong references point to the Cat
object.Object reference graph
When the
makeCat
method returns, the stack frame for that method and any temporary variables it declares are removed. This leaves the Cat
object with just a single reference from the catList
static variable (indirectly via the Vector
).3 Invisible
An object is in the invisible state when there are no longer any strong references that are accessible to the program, even though there might still be references. Not all objects go through this state, and it has been a source of confusion for some developers.Listing shows a code fragment that creates an invisible object.public void run() { try { Object foo = new Object(); foo.doSomething(); } catch (Exception e) { // whatever } while (true) { // do stuff } // loop forever }
Invisible objectIn this example, the object
foo
falls out of scope when the try
block finishes. It might seem that the foo
temporary reference variable would be pulled off the stack at this point and the associated object would become unreachable. After all, once the try
block finishes, there is no syntax defined that would allow the program to access the object again. However, an efficient implementation of the JVM is unlikely to zero the reference when it goes out of scope. The object referenced by foo
continues to be strongly referenced, at least until the run
method returns. In this case, that might not happen for a long time. Because invisible objects can't be collected, this is a possible cause of memory leaks. If you run into this situation, you might have to explicitly null your references to enable garbage collection.4 Unreachable
An object enters an unreachable state when no more strong references to it exist. When an object is unreachable, it is a candidate for collection. Note the wording: Just because an object is a candidate for collection doesn't mean it will be immediately collected. The JVM is free to delay collection until there is an immediate need for the memory being consumed by the object.It's important to note that not just any strong reference will hold an object in memory. These must be references that chain from a garbage collection root. GC roots are a special class of variable that includes
- Temporary variables on the stack (of any thread)
- Static variables (from any class)
- Special references from JNI native code
public void buidDog() { Dog newDog = new Dog(); Tail newTail = new Tail(); newDog.tail = newTail; newTail.dog = newDog; }
Circular referenceFigure below shows the reference graph for the objects before the
buildDog
method returns. Before the method returns, there are strong references from the temporary stack variables in the buildDog
method pointing to both the Dog
and the Tail
.Reference graph before buildDog
returns
Figure below shows the graph for the objects after the
buildDog
method returns. At this point, the Dog
and Tail
both become unreachable from a root and are candidates for collection (although the VM might not actually collect these objects for an indefinite amount of time).Reference graph after buildDog
returns
5 Collected
An object is in the collected state when the garbage collector has recognized an object as unreachable and readies it for final processing as a precursor to deallocation. If the object has afinalize
method, then it is marked for finalization. If it does not have a finalizer then it moves straight to the finalized state.If a class defines a finalizer, then any instance of that class must have the finalizer called prior to deallocation. This means that deallocation is delayed by the inclusion of a finalizer.
.6 Finalized
An object is in the finalized state if it is still unreachable after itsfinalize
method, if any, has been run. A finalized object is awaiting deallocation. Note that the VM implementation controls when the finalizer is run. The only thing that can be said for certain is that adding a finalizer will extend the lifetime of an object. This means that adding finalizers to objects that you intend to be short-lived is a bad idea. You are almost always better off doing your own cleanup instead of relying on a finalizer. Using a finalizer can also leave behind critical resources that won't be recovered for an indeterminate amount of time. If you are considering using a finalizer to ensure that important resources are freed in a timely manner, you might want to reconsider.One case where a
finalize
method delayed GC was discovered by the quality assurance (QA) team working on Swing. The QA team created a stress testing application that simulated user input by using a thread to send artificial events to the GUI. Running on one version of the toolkit, the application reported an OutOfMemoryError
after just a few minutes of testing. The problem was finally traced back to the fact that the thread sending the events was running at a higher priority than the finalizer thread. The program ran out of memory because about 10,000 Graphics
objects were held in the finalizer queue waiting for a chance to run their finalizers. It turned out that these Graphics
objects were holding onto fairly substantial native resources. The problem was fixed by assuring that whenever Swing is done with a Graphics
object, dispose
is called to ensure that the native resources are freed as soon as possible.In addition to lengthening object lifetimes, finalize methods can increase object size. For example, some JVMs, such as the classic JVM implementation, add an extra hidden field to objects with
finalize
methods so that they can be held in a linked list finalization queue.
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